Abstract
Gamification is defined as incorporating game elements in non-traditional academic environments to motivate students and improve their engagement and participation in learning processes. This quali-quantitative study aimed to analyze gamification uses as a teaching strategy to improve the understanding of application problems with rational numbers and its influence on motivation during learning. Twenty-eight students participated in this study. The data analysis showed that students who received instruction with gamification obtained a greater understanding of the content and a more remarkable ability to work individually and in teams. In addition, students expressed greater satisfaction and motivation for mathematics through gamification.
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